" Imagination is more important than knowledge "

Albert Einstein

Technology has developed from creating a 3D experience to a 3D world that you can walk through and interact with. We have taken a step to use these technologies that develop the 3D world. AR and VR, both are visual technologies that can be used in education, but fundamentally different. CrinnoVR and CrinnoAR classrooms are a platform for active learning which enables kids to experiment, enjoy and enhance their ideas and make use of technology deeper. Letting the students to learn through visuals and experimenting on these visuals helps both teachers and students to maintain a clear-cut touch with their topics.Visuals always make things easier to understand and retain. Imagine your students studying the solar system holding planets in their hand!!

Crinno VR

Virtual Reality(VR) -immersive: interact with a computer generated environment

CrinnoVR changes the learning experience of K-12 students through engagement and visualization using the latest technology in the Education Sector. A simulated experience that can either offer a very realistic virtual experience that mimics the real world of education. Learning with VR becomes enjoyable and interesting for all K-12 students. Installing Crinnolabs’ VR Lab as VR-Classroom adds a new educational infrastructure to your school. Teacher will describe the content while students are enjoying the real virtual world.

CrinnoVR Lab

Our services are designed to match with your preferences.

Have a look into different CrinnoVR labs

Mini Lab

  • 10 VR Devices

  • 10 Headsets

  • 1 Tablet

  • 1 Router

  • 1 Milti Charger

  • 1 Storage Case

Standard Lab

  • 20 VR Devices

  • 20 Headsets

  • 1 Tablet

  • 1 Router

  • 1 Milti Charger

  • 1 Storage Case

Premium Lab

  • 30 VR Devices

  • 30 Headsets

  • 1 Tablet

  • 1 Router

  • 1 Milti Charger

  • 1 Storage Case

CrinnoVR shows

We are ready to provide opportunities to any student who is wishing to explore the forefront technology. CrinnoVR shows are arranged to introduce VR technology to the brains of young innovators and give them an extraordinary experience in the virtual world being inside a room. VR shows are conducted at institutions with the guidance and mentor support from us.

Why is VR necessary in education?

Self-Learn

  • Students Can Explore And Learn New Technologies

  • Subject in an immersive environment without distractions

Learn with fun

  • Fun, engaged, interactive

  • Self-explore a different place every day

  • It gives a 360 degree real like view for students.

  • Interactive and enjoyable to all types of students.

  • It increases students’ visualization and makes subjects very easy for all students.

Look outside syllabus

  • Decreases language barrier

  • Great motivation to reach out to dreams

  • Student enter into world created by the teacher

  • A visual effect increases learning become qualitative and deep

Crinno AR

Augmented Reality (AR): non- immersive; super imposing sounds, images and text on what you see

CrinnoAR change the learning experience of K-12 students through faster and more effective learning. AR technology provides virtual examples and adds gaming elements to support textbook materials turning an ordinary class into an engaging experience.

Why AR in education?

Student interest

  • Stimulate interest and discussion in different subject areas and be the basis for class activities leading to holistic thinking as they craft their digital stories

  • Helps students better remember the information they've just learned

Engaged

  • Utilise left critical , right creative of the brain for maximum innovation

  • Discovering their true potential.maximizes students’ ability to spend their time learning curricular subjects while minimizing the time spent learning how to use the new tech

Acquire Deep knowledge in

  • Reading

  • Working with numbers

  • Spatial concepts

  • Content creation

  • Real-life environments & scenarios

Get ready for the future!

  • It could potentially also be the same technologies they will use in the workforce later on. Having an idea of future technology makes it easy to work with it.